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Scatim Helicon
GoonWaffe Goonswarm Federation
193
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Posted - 2012.01.01 20:57:00 -
[1] - Quote
Moon mineral depletion would remove a major purpose of territorial conquest, and would primarily benefit large superbloc alliances with the manpower to repeatedly carry out boring, tedious moon-scanning operations, whilst diverting that same manpower away from emergent gameplay activities (like fighting).
If you want to cement the status quo even more thoroughly than they are now, you should support this idea. |

Scatim Helicon
GoonWaffe Goonswarm Federation
200
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Posted - 2012.01.01 23:34:00 -
[2] - Quote
Lord Aliventi wrote: The thing you don't seem to understand is it's not the moons that are the problem. You aren't having any bottleneck because of the moons. There are 4 R32 and 4 R64 goos. 7 of those there aren't any major problems. The prices reflect their rarity. Tech is the only exception. But you know why prices are so high? Because the players themselves have made it so.
Umm, tech prices are so high because the demand for it is high and rising, as Crucible seems to have dragged back a lot of old players who had let their subs expire and as more newer players gain skills and money and start purchasing T2 items, whilst the supply is fixed. Its pretty explicitly a result of simple market forces caused by a supply bottleneck and the limited availability of the material. |

Scatim Helicon
GoonWaffe Goonswarm Federation
201
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Posted - 2012.01.02 12:02:00 -
[3] - Quote
Lord Aliventi wrote:Scatim Helicon wrote:Lord Aliventi wrote: The thing you don't seem to understand is it's not the moons that are the problem. You aren't having any bottleneck because of the moons. There are 4 R32 and 4 R64 goos. 7 of those there aren't any major problems. The prices reflect their rarity. Tech is the only exception. But you know why prices are so high? Because the players themselves have made it so.
Umm, tech prices are so high because the demand for it is high and rising, as Crucible seems to have dragged back a lot of old players who had let their subs expire and as more newer players gain skills and money and start purchasing T2 items, whilst the supply is fixed. Its pretty explicitly a result of simple market forces caused by a supply bottleneck and the limited availability of the material. Tech was high prior to Crucible. And there are a roughly equal number of tech moons as any other R32 moon. The only reason why Tech is worth more than any of the other R32 and R64 goo is because the players are releasing less Tech to the market. Therefore Tech being 100k isk a unit where all of the other R32 goos are 10k or less a unit is not a result of natural supply and demand as you are attempting to point out. It is a result of the players releasing less Tech to the market. Which means you are wrong.
lawwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwl
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Scatim Helicon
GoonWaffe Goonswarm Federation
201
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Posted - 2012.01.02 15:50:00 -
[4] - Quote
Its a thing of beauty when an idiot makes such a definitively incorrect statement with such certainty.
Guys guys guys the only reason tech is so expensive is because the players just aren't selling it, nothing to do with high demand at all! |

Scatim Helicon
GoonWaffe Goonswarm Federation
219
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Posted - 2012.01.07 00:05:00 -
[5] - Quote
Fire Stone wrote:I do not think anyone other than a DEV or someone causing a supply shortage really knows if its a supply bottleneck or a player created one. Entire alliances and coalitions go to war over the ownership of technetium moons. Are you really suggesting that we take space off each other so we can ... just not bother to sell the technetium we mine and let it rot in our corp hangars?
Quote:The only other ideas I have come up with lately on this topic is to change how much Tech is used in the supply chain. 20% less Tech and 5% more of the other 4 in its class. I do not personally favor this idea over others thou as I would need to update my spreadsheets yet again for every product that uses it. Reducing demand for Tech relative to other r32s by tweaking the moon material requirements for T2 construction is a much more sensible solution than rotating moons around the galaxy every month with the various (mostly negative) butterfly effects that would accompany it, even if people would have to rewrite their spreadsheets.
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
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